![]() Provide an App Name (this must be a name that has not been used by another developer so may involve some trial and error) and a SKU Number (which can be any sequence of characters involving letters, numbers, hyphens, underscores and periods). Once the administrative tasks are complete, select the Manage Your Applications option followed by Add New App. When prompted, enter the credentials for the test user, taking care not to try to use an email address already associated with an active iTunes account. On the Select User Type screen, select the Test User category then Add New User. Within iTunes Connect, click on the Manage Users link. These are the account details that will be entered on the device when testing in-app purchases. In order to test in-app purchases using the sandbox feature, it is first necessary to create a test user account. Failure to complete these steps in advance may prevent in-app purchases from working. iTunes Connect is a web portal where developers enter tax and payment information, input details about applications and track the status of those applications in terms of sales and revenues.Īccess iTunes Connect by navigating to in a web browser and entering your Apple Developer program login and password details.įirst time users should click on the Contracts, Taxes and Banking link and work through the various tasks to accept Apple’s terms and conditions and to input appropriate tax and banking information for the receipt of sales revenue. Once these steps have been outlined, the next chapter, entitled An iOS 7 In-App Purchase Tutorial, will focus on the application development process.Ĭonfiguring the Application in iTunes ConnectĮnrollment in the Apple Developer program automatically results in the creation of an iTunes Connect account using the same login credentials. These steps involve the creation of an App ID with in-app purchases enabled, configuration of code signing within Xcode and the use of iTunes Connect to create a test user, application and in-app purchase item. The next few chapters will take this knowledge and put it into practice by working through the creation of an example application containing locked content that can only be accessed by the user after making an in-app purchase.Īn important part of supporting in-app purchases occurs before any code is written and is the topic of this chapter. The previous chapter provided an overview of the mechanism by which in-app purchasing can be implemented within iOS applications. SwiftUI Essentials – iOS 16 Edition book is now available in Print ($39.99) and eBook ($29.99) editions. Learn SwiftUI and take your iOS Development to the Next Level
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